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Cpt Branko
Retired Pirate Club
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Posted - 2010.03.28 13:31:00 -
[1]
They're OK as is (well, OK, Hyena is a bit crap like all the EAFs which were imo a bad idea to begin with).
Web range bonus is very powerful and needed for tackling a lot of ships, but it is largely a gang support tool. If you use it to solo, well, not much is changed really since you can still web one target to oblivion. As a gang support ship they're still invaluable.
I think the Huginn could probably use some love (regarding possibly its split weapons systems and the fact it has worse slottage then a Rapier while losing it's very powerful covops cloak), but other then that, they don't need 90% long range webs all over again.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.03.28 15:29:00 -
[2]
Originally by: Zarnak Wulf You see a Curse and you stop to think.
Actually I try to get a warpin in scramble range with my covops alt and then it's one very dead Curse, if it works But for instance the Curse is equivalent to the Huginn except that it does get something powerful in exchange for the covops cloak and the Huginn does not.
Falcon and ECM ships in general operate on a whole new level and are not really comparable to other recons.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Retired Pirate Club
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Posted - 2010.03.28 17:23:00 -
[3]
Edited by: Cpt Branko on 28/03/2010 17:25:43
Originally by: Taja Calaren Yes, i'd say a web strength bonus would be more than fair. Given the fact an Arazu with scrams slows a target down far more (although at half the range) in addition to having a point on it makes the minmatar recons somehow undesirable. A 5% strength bonus per level should be minimum in my opinion.
The range part is huge, you know.
A Arazu scrambling stuff is uncomfortably close, in the region where most guns can hit it very very well. The last three guys trying to tackle me with a Arazu like that left with a pod (and in two cases out of three, before anyone else got a chance to land on grid even), while a Rapier with faction point could keep me safely pointed and webbed.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Retired Pirate Club
|
Posted - 2010.03.28 20:32:00 -
[4]
Originally by: Diomidis
Cynabals, Vagas etc, roam knowing they can out-run everything or out-gun any tackler that can catch up to them (or that is "allowed" to catch them), and so does the infamous dramiel.
I'm sorry, but once a Rapier lands its webs, unless it's already at max speed burning out of point range it's about as dead as they get.
A Vagabond is about as slow as a turd once dual webbed, do it at the right moment and they don't outrun a plated dual-trimarked Hurricane, which is worse then half as agile as a Rapier at best and has less then half the speed of it as well and also has a significantly shorter web range, you know.
Cynabal is far far more agile of course.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Retired Pirate Club
|
Posted - 2010.03.28 22:54:00 -
[5]
Originally by: Zeba Mwd fit on the other hand always nearly got me killed as the rapier is terribly slow under mwd and has terribad agility enabling really fast agile ships to 'wiggle' out of point range and escape even if my base speed was faster.
Um... you do know afterburner also increases mass by the same amount as the MWD does, right? Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Retired Pirate Club
|
Posted - 2010.03.29 01:38:00 -
[6]
Originally by: Typhado3 IMO ccp need to consider a new way to balance minmatar as the advantages of flexibility are not a sufficient advantage for the inability to focus in specializations. Especially in a game where specializing is one of the first things people learn as they start playing.
We must be playing a different game, because Minmatar ships are downright awesome bar a few exceptions.
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